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Repeated Silencing of ‘Overwatch’ Players Sparks Debate


Blizzard with its Overwatch item is still most popular within the shooter games trading place. In fact, the twosome lately had 35m people playing the game immaterial of the platform being present. Naturally, if the numbers of players are so many it's hardly astonishing for the game to become so popular.


Overwatch developer has cautioned players not to excessively utilize voice lines inbuilt to the game, otherwise their account maybe restricted. Thus a debate got started as a player of Overwatch who was using the PlayStation 4 platform made complains of being silenced thrice for he was restricted from using voice chat, although the last of the 3 times he didn't use the mike even.


Precisely, the matter came to light when the Overwatch player on PlayStation 4 criticized of the 3rd silencing in-game of Overwatch. He insisted there was fault in the report mechanism as certainly enough there shouldn't have been any silences to which however, Mercer disagreed. Pcgamesn.com posted this, October 25, 2017.


An important aspect is about making bulk voice lines that mayn't have been considered a crime worthy of punishment. Following a bit of confusion about player base; by referring to the arbitrarily dominant chat descriptor Mercer pointed out how it was unacceptable when either team's player made obscene, discriminatory, hateful else disruptive communication with another player or even harassed or threatened that other player, whatever the words be applied.


Hence Mercer sums up by saying that any player spamming voice lines of any character either to cause disruption else for harassment justifiably deserved action against his account.


What exactly the action taken would be is indeed vague considering the contexts which can be varied. But within the instance discussed above it's about banning silences. And the consideration of context is highly pertinent at the time of penalizing any player. For, there's nothing else to do when player inside the green room is awaiting the beginning of the match other than mashing voice lines while shooting items randomly.


Blizzard increased the toxic players' punishment via permanent implementation of bans on players who repeatedly played toxically during a competitive game.

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